Changelog
Player-facing changes, newest first.
1.0.0 — first build
- Per-lane limits: each lane is dealt a limit of 16 to 20 or 22 to 24 each round.
- Exact Tally, Swift Tally, Chain and Overflow scoring.
- Lock In pays by how far you stop under the limit: 4 under pays 10, 3 under pays 20, 2 under pays 35, and 1 under pays 100.
- Heat and Combo multipliers across the run.
- Next cards stay hidden unless a Joker reveals them.
- Jokers with their own portraits, and twelve bosses across four tiers.
- Five starters: Balanced, Safe Exit, Swift Tally School, Long Road and Redline.